It had to be very versatile for every possible crop. Vertical (it was a cover for MCV magazine), square, ultrawide, every plane is movable and animals are movable as well (for animated version, which very talented colleagues in creative services did). We decided to combine capture from game with 3d assets from turbosquid for foliage and rocks. Had to pose animals in game, composite in shot, image is 20k, so it was a challange to make all of it hold up. I wouldn't be able to make it without the support from all of the departments and brilliant people at Frontier, this image is a real team effort.